Showing posts with label carebears. Show all posts
Showing posts with label carebears. Show all posts

Thursday, December 15, 2011

Evening of Gate Camping, finds a Hilariously fit Phoon.

I log into the wormhole tonight and resolve the signatures present which total 3, there are no new signatures so I do some maintenance and un anchor the 17 small towers that were placeholders on the moons to deny any staging POS’s from being deployed. I bookmark each of them as I do this and return after they are un anchored and collect them in the hauler and deposit them in the corporate hangar. I am done with wormhole maintenance and I log in Zandramus, and Ref’Tal and plot their course back to Lonetrek for an evening gate interdiction.

I am joined by my brother Vulnerability when I arrive in Lonetrek and I decide that tonight I will provide heavy tackle in my Devoter. Vulnerability is also flying a Heavy Innterdictor an Onyx. So both of these ships have a giant tank on them and have no issues whatsoever tanking the gate guns and we have the scan resolution on both of them bonused to about 1200, so not a lot of stuff will get away from us.

I am interested in getting some expensive pod kills with this ship but basically we are killing anything unfortunate enough to jump into our low security system. We have other corporation members in system that are providing gang boosting, and dps. I am very comfortable with the fleet setup and would happily engage another small fleet of equal size with this one.

The evening progresses and we are getting nothing but noob ships and shuttles jumping in to us, I have missed several  destroyers tonight my computer has been a bit laggy and these ships are warping just as I get a positive lock which is strange as the targeted interdiction script is always pre-activated when I go to lock a target.

A phoon and a wolf warp to the gate on the other side of the gate and there is a tengu on scan, I feel things are about to get interesting, when the phoon and wolf jump into us. We ignore the wolf and concentrate on the phoon, knocking down his shields and just before he goes pop the pilot ejects, I miss the pod and the rest of the fleet is unable to stop dps fast enough to get us a free phoon. A look at the killmail and I am just baffled.  http://eve.battleclinic.com/killboard/killmail.php?id=14809353 Has there been a disturbance in the space time continuum, this phoon was fitted with miner II’s expanded cargoholds, had 2 drones in the drone bay, and heavy missile launchers in the launcher hardpoints. This fitting would have been normal minmatar fare for circa 2003-2004 before there was such things as mining barges which mine so much more efficiently.

A quick look at the pilot reveals he is brand new, first seen on battleclinic on 11/27/2011… with 1 kill and 2 losses including the phoon. What the hell is such a new player flying a typhoon fitted this way and jumping into lowsec with a ship he clearly he cannot fly proficiently.  This game never ceases to amaze me. I assume I just blew up some 10 year old just starting into the game and getting his first taste of EVE.  But he had the conscience of mind to eject to save the pod…. Something here isn’t right …
Anyway the eveing digresses into a few more pod kills and I go to bed feeling unsatisfied with the quality of my kills for the day.

Zandramus

Thursday, December 8, 2011

Not working as intended… Logofski confirmed…

Last night we were preparing to drop a force recon black ops group onto a Russian gate camp in Aunenen, however we took too much time forming up and they left Aunenen before we could rally and get the cyno lit. So with the good fight gone the cyno alt gets some aggression out of a single target some ten minutes later and we dropped on him and dispatched him in short order. We all cloaked back up waiting for the cyno to reset so we could leave Aunenen, when we get word an Obalisk just warped to the Aunenen gate at 0 in Nonni.

After I proclaimed on comms that no one in their right mind would jump an Obalisk into Aunenen un-scouted I was reminded of a saying of one of the other Eve Bloggers though I don’t remember his name but it went kind of like this.. “Always bet on dumb…”
Because that is exactly what he did. We see the Obalisk de-cloak and he is quickly pointed and we begin removing his shield and armor and just as we start into structure he disappears.

WTF… this isn’t supposed to happen you aren’t supposed to be able to log out and disappear in the middle of battle, a heated discussion on the tactic erupts on coms and as everyone is distracted about the discussion a stealth bomber is lost to gate gun fire. 

Everyone cloaks up but the argument is this,

1.    Did he log off right after he jumped into Aunenen before he appeared and does that mean that since he logged before aggressed he gets a free pass?

2.    Did he log off in warp to the Aunenen gate after he selected jump from distance in the other system? IE was the hurricane his scout and initiated warp and jump from a distant point? What would be the mechanics here if he logged in Nonni but jumped because he selected warp and jump button?

I think that if the issue is 1. Then he should not have been able to disappear, however the issue gets a bit murky if he logged in Nonni before the ship jumped to Aunenen. Several of us petitioned this as whatever he was carrying we would have loved to loot, but didn’t get to due what I feel was a glitch in game mechanics.

Zandramus


Friday, November 4, 2011

The Ice Interdiction...

Things were going well for me grinding my security status when I happened upon a system in outer ring full of what I believe to be Botter’s mining blue ice. They are fully taking advantage of the higher prices of Gallente racial isotopes, they have fairly decent intel on their surroundings due to the layout of the system. And their first interaction with me just encouraged me to stick around since they warned me to leave and told me they were a NBSI group.

A2V6-6 is at the end of a long chain of systems and is a dead end, only one way in or out. The couple of times I have logged in to see quite a few Makinaw’s in system with sequentially name characters. The entry gate is bubbled which gives them enough time to run to their pos as soon as someone begins to come down the pipe towards them.

The only solution I see is that I am currently gathering intel on their timezone’s and monitoring their activity being logged off in their system. I will be adding all the characters to an alt account that can be logged in while I am not logged in to their system to see when they log in and what time zones they operate in.

Why all the hassle you ask??? Well because something is fundamentally wrong with players being able to operate with impunity and no risk in 0.0 With all the grief going on in empire over Blue Ice, these characters are taking advantage of the market and without any risk whatsoever.

So I am determined to recruit as many players as possible to come in and deny access to the ice fields to this alliance, I will play the patient pirate until they decide to come out and fight for their system. They have been very vocal in the local, smacking it up so that just encourages me more to deny them access to their revenue stream.

Zandramus