Wednesday, July 25, 2012

100 Million, a reflection

100 Million

So, sometime in the last day or two, Zandramus has passed the 100 million sp milestone, based on the age of the character, he should have nearly 1.5 times that, though my time in eve has been on and off and he went for quite some time un-subbed.

A bit of history

 Zandramus started his career in 2004 and I played the game solid for 2 years until he was at or about 30-35m sp. My brother and I flew with SAS one of the first serious Merc corps in the game and enjoyed flying with them. Some real life stuff happened and I realized I was spending too much time in the game and decided to take a break. At this time I had introduced the game to my son and his friend. My son who was Kresh Vladir, and his friend the now infamous SuperTwinky69. I had no idea what monsters I was creating when I introduced this game to them whilst they were mere teenagers, but that is another story.

My son went on to use Zandramus for a few years before giving up on EVE completely swearing to this day that EVE is a broken game. Zandramus passed to SuperTwinky69 who used him as a Supercap Alt and trained him to fly an Aeon. Super has repeatedly quit and come back to the game and is currently active. I re-aquired Zandramus from SuperTwinky69, when I decided I wanted to play again, it took several months of convincing to get my character back but it is nice to have control of what I believe was my creation. At that point in time Zandramus had 84m sp.

Zandramus is currently holed up at the moment fattening his wallet waiting for the winter fighting to begin, He currently has 19m sp in gunnery, 32m sp in spaceship command and 16m sp in drones. He has BS5, cruiser 5 trained for all races and can field tech 2 guns / missiles on anything he flies. This character is certainly fun to log in and fly through New Eden and search for something to assplode.

I do long for the days though when you could roam with a 15 man BS fleet and there were no logistic ships in the game, back when Eve was new. All of the games I have ever played this one seems to be closer to what I like than any other, I was brought up with the old Bulliten Board systems in the 90’s pre-internet and found there a game called TradeWars and Tradewars 2002. Having loved this game, finding EVE just the logical next generation of this game with 3D graphics, I feel that games have lost all the risk associated with them that they had in the past. All that is except EVE and this is why I came back to this game last year, and will be here to the end.



Tuesday, July 17, 2012

Week 3 in the hole

This last week I have been very busy so my game time has been limited to the daily PI obligations, and we did manage to run about half of our sites on Saturday. The rest of my game time has involved closing wormholes that have been abundant this last week making it hard to have any time left over to do anything else.

I have the majority of the PI set up now, to manufacture POS fuels for making Fuel blocks, this reduces the cost of operation in the WH. I am also manufacturing Nanite Repair Paste, and some other P4 item. I still have about 7 planet slots available for low planetary product output. I seem to be running out of Bacteria this week, last week it was Biofuels. It is very hard to balance the output across all of the alts, I still have a couple left to train, but I am not training them until I get everyone who can fly a combat toon into a Tengu.

On the Tengu Training I have 4 toons within 20 days of being able to pilot a Tengu with tech 2 missile skills and all of the fitting skills trained. I have 1 toon alredy in a Tengu, my brother has 2 toons in Tengu’s aready

Right now we are running the sites with 2 Tengu’s and 3 Drakes, this weekend we will buy another Tengu to make it 3 and 2, thus we will be able to add another drake pilot or two while they are training Tengu’s

Corporation Wallet is finally starting to grow, I am importing Ice Products for fuel blocks Importing Silicon and Chiral Structures to complete my POS Fuel supply and Nanite Repair Paste supply chain, I am buying these in Jita and Jump freightering them to the LS system.

For PVP Zandramus and Vulnerability will be joining the Faction Warfare for some Pew, I have had some visitors into the WH but am either totally outgunned or they are cloaky scanning ships that are hard to catch. I figure that they can leave corp and join FW when the WH is in a FW system then leave FW and corp back up when they are done, as long as they don’t have roles. If the POS gets attacked the alts in the corp all have pos gun skills which give us like 7 pos gunners.

This hole seems to spawn a lot of gas and rocks, Its driving me crazy it makes it much longer to scan this week having 14 gas and rock sites that I activate as soo as I get a new one but its like they are breeding or something. I have no use for either of these sites, I am not going to be mining in the hole for gas or rocks, it takes too long and you are too exposed to attack.

That’s all for now


Tuesday, July 3, 2012

Wormhole Life – Week 1

So I have concluded week 1 in our new home system, I have several characters that have set up PI on the planets here, We have knocked down 2 customs offices with plans on knocking down the rest. It is a very time consuming proposition to take down a customs office with only 7 toons. You are very exposed for about an hour of shooting basically sitting in one spot. However to make the most out of PI we must get rid of the ridiculous tax rate that Interbus is charging.

There was one player owned customs office in the wh already and they had their tax rate set at 100 pct. I tried to contact the corp that owned it to perhaps purchase or get standings to no avail, so last Friday night I reinforced the Customs office, and it came out of reinforce at 4:00 AM on Sunday, I was waiting  for some more of the corp to come online Sunday morning as I was Closing 4 Wormholes so we could hit the Customs office, and waited too long and it went over 50 pct. We re-inforced it again and killed it Tuesday morning at 3:30 AM.

The Interbus Customs offices don’t seem to go into re-inforced mode, we have enough raw materials to begin setting up the factory planets, but we need to kill a few more interbus offices to get those set up so it doesn’t cost me anything to get started.

I am enjoying the fact that the WH has a static Low-sec entrance, and that we seem to be able to roll the static fairly easily. This allows me to purchase good in either Amarr, or Jita and freighter them to the nearest Hi-Sec, then Jump Freighter them into the Low-Sec Station. The last WH we had with a Null-Sec Static pretty much was a logistic nightmare.

All in all we made about 1.5b for the first week in the hole, we spent about 2.8b for ships and modules that we didn’t have, I purchased 5 Geddons, 5 Oracles, 1 Orca, 1 Proteus, 5 stealth bombers, 5 anathemas, 1 devoter either prior to moving in or after moving in.

We cleared all the sites averaging about 3 anoms a day. We have about 60m worth of P1 in the POS ready to start manufacturing. I need to set up a spreadsheet for PI Manufacturing with what we are taking in from the planets and what we will be producing. I am planning on producing some POS fuel components, and a very profitable p4 item. Since we will be paying no taxes onto or off of the planets I may switch from producing P1 at the extraction point to exporting P0 right to the manufacturing planets. I will have to see what hassles are involved.

Paying for fuel blocks should completely be offset by PI, and sleeper salvage should begin to accumulate into the corp wallet at this point. I am training everyone to get into tengu’s right now we have 2 tengu pilots and 4 drake pilots. It would be very nice to have 6 tengu pilots.